StratumV
Layered Vulkan Engine
A game-agnostic Vulkan 1.3 engine in C++20 — multiplayer-first, live systems, collaborative by default. Built by RoaringBytes to ship real games; released in the open.
- Render graph — ray-traced shadows, ReSTIR DI
- Hot-reloadable gameplay systems, live while running
- Reflection-based replication over QUIC
- Collaborative world editing on a live server
- Windows engine · Linux headless dedicated server